Then if your buddy can return the next night, you can continue in co-op. For instance, if your buddy can't play the following night, you can just continue playing the campaign by yourself, in which case you'll be given command of more squads in battle.
![dawn of war 2 coop dawn of war 2 coop](https://i.ytimg.com/vi/-YzR1f9Wd2o/maxresdefault.jpg)
The entire campaign can be played co-op style, but just because you start a campaign in co-op doesn't mean you have to play all the missions that way. For instance, one teammate might locate a large number of hostile units, which allows the other player to call in an orbital artillery strike to pulverize the area. You can also focus more on micromanaging each squad and using their special abilities. That makes it simple to toggle between the two and issue orders. The commander can be selected by hitting 1, while the second squad can be selected by hitting 2. By default, the squads are linked to the number keys.
![dawn of war 2 coop dawn of war 2 coop](https://blogofarcanesecrets.files.wordpress.com/2015/11/dow2-wait-what.jpg)
Control of the squads in co-op is very easy since you only have two squads to focus on.
![dawn of war 2 coop dawn of war 2 coop](https://i.ytimg.com/vi/eRsOi0GwxfU/maxresdefault.jpg)
If one player comes into contact with the enemy, the other player might move into position to flank the foe. The name of the game is to move in tandem one player provides cover and support while the other player advances.
![dawn of war 2 coop dawn of war 2 coop](https://gameplay.tips/wp-content/uploads/2021/10/1621507801_warhammer-40000-dawn-of-war-2.jpg)
Since you only control basically two squads, you can get in a situation where if you split up, both players can be overwhelmed by superior numbers.
DAWN OF WAR 2 COOP WINDOWS
Since the game uses Microsoft's Game for Windows - Live system, there's built-in voice chat support and THQ revealed on Thursday that the game also uses Valve's Steamworks for authentication. Once you land on the battlefield, players must communicate with one another, which should be relatively easy if both players have headsets. The way the campaign is designed, you can't take every squad type with you into battle, so you have to weigh capabilities and select the squad types that you think will get the job done. This makes cooperation important even before a battle starts, as one player might decide to serve as a scout element while the other provides the heavy firepower. The second squad is one they get to choose, and it provides the soldiers it could be a scout squad, a heavy weapons squad, or an assault squad. Some commanders can heal, others can build defenses, and others are exceptional in combat. One of the squads is the commander that the player has chosen these are basically hero units that have powerful abilities. Co-op in Dawn of War makes this kind of intimate control easier, because both players have only two squads they control. It's+far+easier+to+micromanage+your+squads+in+co-op. An example is that you might have a scout squad cloak and explore ahead, then use their sniper ability to pick off a particularly tough foe. By eliminating quantity, the designers focus on quality you have to carefully maneuver each squad, as well as effectively use their powers and abilities to maximize results. Instead, you control a handful of Space Marine squads in battle. You don't control huge armies, and you don't have a base that pumps out new units constantly. The big idea to wrap your head around in Dawn of War II is that the campaign missions feel like tactical warfare. Dawn of War II takes a slightly different approach, as we discovered recently. If you were playing by yourself, the computer would control the second commander. In Red Alert 3, co-op play was possible because the campaign was built around the idea of each mission having two commanders. Last year's Command & Conquer: Red Alert 3 featured co-op play throughout its campaign, and now THQ and Relic have built co-op play into the campaign for Warhammer 40,000: Dawn of War II. Co-operative play in real-time strategy games seems to be an idea gaining traction.